Android Studio实现飞机大战
发布人:shili8
发布时间:2024-12-31 20:25
阅读次数:0
**Android Studio 实现飞机大战游戏**
在本文中,我们将一步步地讲解如何使用 Android Studio 来实现一个简单的飞机大战游戏。这个游戏将包括两个玩家,分别控制着一架飞机,每个玩家都有自己的生命值和分数。
###1. 创建新项目首先,我们需要在 Android Studio 中创建一个新的项目。选择 "Empty Activity" 并命名为 "PlaneWar"。
 {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
ivPlayer1Plane = findViewById(R.id.iv_player1_plane);
ivPlayer2Plane = findViewById(R.id.iv_player2_plane);
tvPlayer1Score = findViewById(R.id.tv_player1_score);
tvPlayer2Score = findViewById(R.id.tv_player2_score);
// Implement player1's plane movement ivPlayer1Plane.setOnTouchListener(new View.OnTouchListener() {
@Override public boolean onTouch(View v, MotionEvent event) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
// Move the plane up ivPlayer1Plane.setTranslationY(-100);
} else if (event.getActionMasked() == MotionEvent.ACTION_UP) {
// Reset the plane's position ivPlayer1Plane.setTranslationY(0);
}
return true;
}
});
// Implement player2's plane movement ivPlayer2Plane.setOnTouchListener(new View.OnTouchListener() {
@Override public boolean onTouch(View v, MotionEvent event) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
// Move the plane down ivPlayer2Plane.setTranslationY(100);
} else if (event.getActionMasked() == MotionEvent.ACTION_UP) {
// Reset the plane's position ivPlayer2Plane.setTranslationY(0);
}
return true;
}
});
}
}
###4. 实现生命值和分数的显示在 MainActivity 中,实现两个玩家的生命值和分数的显示。
javapublic class MainActivity extends AppCompatActivity {
// ...
private int player1Score =0, player2Score =0;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
// ...
tvPlayer1Score.setText("Player1 Score: " + player1Score);
tvPlayer2Score.setText("Player2 Score: " + player2Score);
}
public void onPlayer1PlaneHit() {
player1Score++;
tvPlayer1Score.setText("Player1 Score: " + player1Score);
}
public void onPlayer2PlaneHit() {
player2Score++;
tvPlayer2Score.setText("Player2 Score: " + player2Score);
}
}
###5. 实现游戏逻辑在 MainActivity 中,实现游戏的逻辑。
javapublic class MainActivity extends AppCompatActivity {
// ...
private boolean isGameRunning = false;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
// ...
Button startButton = findViewById(R.id.start_button);
startButton.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View v) {
isGameRunning = true;
startGame();
}
});
}
private void startGame() {
if (isGameRunning) {
// Implement game logic here onPlayer1PlaneHit();
onPlayer2PlaneHit();
} else {
Toast.makeText(this, "Game not started", Toast.LENGTH_SHORT).show();
}
}
}
###6. 实现游戏结束的逻辑在 MainActivity 中,实现游戏结束的逻辑。
javapublic class MainActivity extends AppCompatActivity {
// ...
private boolean isGameOver = false;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
// ...
Button endButton = findViewById(R.id.end_button);
endButton.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View v) {
isGameOver = true;
gameOver();
}
});
}
private void gameOver() {
if (isGameOver) {
// Implement game over logic here Toast.makeText(this, "Game Over!", Toast.LENGTH_SHORT).show();
finish();
} else {
Toast.makeText(this, "Game not ended", Toast.LENGTH_SHORT).show();
}
}
}
###7. 实现游戏的UI在 res/layout 中,实现游戏的UI。
xml
###8. 实现游戏的逻辑在 MainActivity 中,实现游戏的逻辑。
javapublic class MainActivity extends AppCompatActivity {
// ...
private boolean isGameRunning = false;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
// ...
Button startButton = findViewById(R.id.start_button);
startButton.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View v) {
isGameRunning = true;
startGame();
}
});
}
private void startGame() {
if (isGameRunning) {
// Implement game logic here onPlayer1PlaneHit();
onPlayer2PlaneHit();
} else {
Toast.makeText(this, "Game not started", Toast.LENGTH_SHORT).show();
}
}
}
###9. 实现游戏结束的逻辑在 MainActivity 中,实现游戏结束的逻辑。
javapublic class MainActivity extends AppCompatActivity {
// ...
private boolean isGameOver = false;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_plane_war);
// ...
Button endButton = findViewById(R.id.end_button);
endButton.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View v) {
isGameOver = true;
gameOver();
}
});
}
private void gameOver() {
if (isGameOver) {
// Implement game over logic here Toast.makeText(this, "Game Over!", Toast.LENGTH_SHORT).show();
finish();
} else {
Toast.makeText(this, "Game not ended

